Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bulletHellMaker

42
Posts
16
Followers
10
Following
A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Thank you, glad you have fun :)
ありがとう、楽しんでくれてよかった :)

Thank you, I do recommend checking out the anime more because the story and fights are very well done.
All the best to you and your games too.

Thank you! Maybe one day it would happened :3

Thank you!!!

(1 edit)

🤔 *thinking* 
🤔*pensando*

Thank you :)

So far, I manage to reach to Fin. on easy mode and unable to pass Origile on standard mode. here is my feedback.

  • Overall, this is a cute and difficult STG, having a way to show hitboxes would be good (use a mini star or add accessories to her, like a red ribbon).
  • Sometimes the star shape effect feels like enemy projectiles. I mistaken them once a while only to realize the stars are not going to damage me, my suggestion would be adding color to those stars to prevent mixing up with boss projectiles.
  • Ayer hitbox is quite big, which make the game punishingly difficult on the later stage [Origile and Argrave onwards], so my suggestion would be reducing her hitbox size from her face till her neck. so far Ayer current hitbox size make squeezing through boss projectiles very difficult. [very notable from Choria]. could try the hitbox to be this size (refer to image below).
  •  

tldr: Fun and cute, but Ayer hitbox too big, making the game difficult to clear.
Love Ayer pose when you collided with projectiles. Very cute.


Oh, if you want feedback for every stage, feel free to update me. ヾ( ˃ᴗ˂ )◞ • *✰
I am a fan of bullet hell shoot em up games.

Thank you, oh and stage 2 is out and ready to play. feel free to try it also. 

Sure, I don't mind, thank you for promoting my game. Hope you have fun with my game too.

if you don't mind, can I know the name of the Facebook group or get the direct link to the post?

Nice game with a creative reload method, although my feedback would be bomb-dropping is hard and get punished for poor aiming.

Having a target crosshair like the arcade game "Xevious" would make dropping the bomb easier to hit. Or just having a bomb pickup would make the game less punishing.

Overall, the game is fun and creative, I enjoyed it.

(1 edit)

Very solid gameplay, this puzzle game is simple, challenging and very polished too.

Nitpick, might want to move the restart button from spacebar to keyboard button " R" cause I mistaken press space thinking it is jump.

Interesting way to have in this storytelling, creative use to make the player feel creepy while using bright tone asset.

I find the "Juicy" part of the story started late which make the game feel draggy. So either has more variety in gameplay to entertain the player till that part or have the "Juicy" part trigger often. Rotating make it hard to draw too.

overall, a fun way to tell a story by painting. I didn't expect GameMaker can be coded to be like MS paint.

This is a fun game, I enjoyed how u use shoot to move which is simple but yet hard to master. 

Thanks for playing, glad u enjoyed the game.

Thank you for playing my game. :)

Thanks for streaming my game and giving feedback. Aiming to make the comedic so that is where you smash astronauts to the asteroids.
Seem like a doable idea to just crash directly instead of waiting till u fling as well as improving the health indication part.

I will try improve on these idea and see what happened.

Overall, the gameplay is fun while a unique way to use the shield to reflect the project. I like the colour bullet that deals extra damage and the shield bomb. Although I find the complexity of the game is overwhelming for beginners as there's a lot of things to master in a short time.

One way to reduce the complexity would be introducing one colour shield first then introduce another colour shield, with this type of pacing will give players the time to understand how the colour shield works.

An alternate suggestion would be changing the controls, where WASD control and rotate the ship, the left mouse button to shoot, lastly holding the right mouse button with movement to control the shield. These will reduce the complexity by grouping control together.

Creative, relaxing and simple gameplay. I enjoyed the spacey visual effect of the game too.

I feel adding an effect once the player reaches the space station will make them feel more rewarding and look more complete. Might want to reduce the hissing/buzzing radio sound as it is quite loud for headphones users.

Thank you for playing, glad you have fun :). 

Yep, i agreed on the confusing rotation and not obvious damage indication, I will find ways to fix this issues.

Relaxing and easy game, I like the starting stage design cause it is a free tutorial that teaches players how to play. A smart way to teach players without instruction.

Adding relaxing music and have some flying objects passing through would make the game more relaxing. Overall, it is a fun relaxing pipe puzzle game.

Nice music and interesting way to allow the player to choose their rotation by shooting.

The last person didn't get to eat anything :(

Joke aside, it is a simple game with relaxing music. Not sure how to play but i guess you create food by press number 1 to 5, and then gain score based on what food u give?

adding some instruction on how to play would be nice.

Funny way to destroy a red plane. How about spawning more red planes allowing players to destroy and earn more points, giving more "juice" to your game. Adding ammo pickup will give the game more variety as well.

This is simple, fun and has many different stages to play. might want to add a simple AI just in case if the player is just alone.
I find the most creative part is allowing the player to hold down a button to slow down aim which brings out the simple factor. Overall 5/5 fun for me.

Just a nitpick, u might want to reduce the number of rotating objects from 4 to 2 on the outer square to give the player enough time to react, otherwise it will be punishing to the slower reaction player.

Interesting idea, try having clear indication on what block can rotate, that would help save player time to figure out what to click. An example the color will change once u mouse over the rotatable object.

Adding ambient noise such as wind will also help make the game more forest like.

I like the arrow prank at one of the stages.

Very Fun game. Totally reminded me of beyblade, and also nice music to match the game.

Maybe adding a jump would give the game more ways to play while keeping it simple. Either adding health pick up or allow health regeneration over time will help make the game easier.

Interesting rotating puzzle, the most creative and enjoyable part is the missile section.

A very simple and fun game, 10/10 will do that in real life. Would love to see more crazy event other than just the room object falling over.

Cool game where you rotate between 3 characters to kill the bug. Very smart choice to randomly pick 2 villagers as bugs. The mood and ambient are well done too. Although when I shoot, I find the bullet too small to see which I worry that I might accidentally shot an innocent by mistake.

Glad you enjoyed the game. :)
Noted on the bug, it is a known issue but ran out of time to fix.  For the time being, just press R to restart if you cant grab anymore. I will update the game again after the voting.

Thank you, glad you have fun, that's the twist to make the game more comedic.

Thanks for the feedback,  having a choice to pick which astronaut seem interesting idea, might try implementing after this voting. 

Fun game with added enemy as a twisted, nice inclusive design for mobile phone user . 
Personally, having the enemy spawn more and earlier would make the game more  fun and challenging.

Glad you have fun with our game.  So far 2 major bugs (puns :3) in this game where 1) the bees sticking together as one. 2) there's another issue where the counting is weird. Using slow-mo can help avoid better as well. 

Nice my record is around there as well. you can also use "slow-mo" to save more bees. Glad you enjoy the artwork :)

The added stacking rule makes the game more strategic choice, such as more moves or more piece. Although the AI miss obvious opportunity and hardly will go offensive mode, a perfect practice for beginner to understand the rules. And having 2P is a fun choice to play with friends.

Suggestion for improvement

- Giving the player a choice to choose a more difficult AI could give this game more replay value. (example: easy, medium, hard AI for the player to choose so that they can challenge or improve themselves).

This game sticks closely to the theme "joined together" (pun intended :3). Very fun, simple but yet challenging too. Overall this is game feel very simple to learn but yet complex to solve, easy for a new player to learn. I find this game nicely polish within 48 hr.

Fun part

-A lot of level and many ways to explore how to a puzzle. (almost got trick by the red button)


Suggestion for improvement

-Adding "auto restart" after the player dies will greatly improve the user experience, save time pressing "r" again.

- Changing those color squares to a simple Crypto Currency logo (Bitcoin, Ethereum) could enforce the game title "blockchain" as the word would lead the player to think about crypto.

Thank you for your feedback. Glad you are having fun, hope you are using the slow-mo to help you as well. :3

Interesting idea to release for mobile, let's see how it goes once I touch up the code and polish the game :D

Same for my side, my main issue is getting the flocking work nicely but in the end, time ran out and had to cut a lot of features ( wanted a shooting feature and add a bee boss). Sadly time didn't allow us to do that, so we ended up focus on getting the game to be playable.

Nice, rare to see someone who knew about this game.
Don't worry, your game concept is interesting and fresh, just need extra time to polish the rhythm system, as your game relied heavily on "behind the scene" side (beats, sound, timing) for your game to work.

All the best to your future improvement too, I will be improving my code and fixing the game after this voting (especially those small bees).

No prob, thanks for trying my game too. Yep, time is always an issue, so a good design skill to have is cutting feature without affecting fun.


on the bright side, it means both suggestions are considered safe to implement since this game is asking these feature to be added.