Interesting concept! Instead of randomly placing the spotlights, I think having them be 'designed' might have done the game better. Congrats on finishing the game and having a solid core mechanic!
Viewing post in TwoSouls jam comments
Thanks! We reached a time limit at some point, where we wanted to do atleast some UI and the losing/winning so we just stuck with the "easy to implement" randomized approach and unfortunately had no time to work on a more "desinger friendly" method for spawning the spotlights. Thank you for you feedback!