I'm amazed by how much content and variation you got into a jam game, and by how cohesive everything is! The visual and sound design are spectacular. It's too easy, though, even on hard mode, once you get a couple of companions. I'd like to see more experimentation with the companion mechanic - it'd be cool if, for example, something happened when you flew a bullet between two of your ships.
Viewing post in Special Spatial Task Force jam comments
Yeah, I kept the difficulty down just to be safe, (you can get bad ratings if your game is too hard...) but I'm glad you tried the hard mode. If you need more challenges, try to finish the game with no deaths. The death counter is there to entice people that found the game easy ;)
It really feels good when a bullet flies between two ships, right? :P No idea what I could do about it though.
Not sure what I could add to the companion mechanic. At some point during development, I thought of fusing two ships together with some powerup, but then you would have more offensive power with no drawbacks.
My first addition to a post-jam version would be to add some resistant enemies to prevent the game from getting too easy when you have too many ships and enemies just die before entering the screen. Then having too many ships will become a problem, since it would get hard to avoid enemies and bullets with all of them.
Thanks for the feedback! :)