Cool thanks for the insight on the animations! Linking them to speed is a good idea!
I don't think we'll do a large revamp of the game post-jam, but it'd be fun to think through. I had a maze-like level in mind that had about 4 distinct heights that that you would pass the torch between thorns. It was pretty simple, but it also had the player kite the shadow monster around so they could make snap, simple decisions.
So I guess that direction would be heavier on the platforming side, but with some smaller puzzles built in. I for sure would want to lean into the tossing mechanics since it's what makes it somewhat unique. There's still room for the unique character types in that to add more level possibilities.
- Josh