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Making a good, polished, bullet hell game which also looked really good with clean UI and VFX in only 48 hours is hella impressive. 

The mechanic itself is fun and fitting for a chaotic bullet hell game, and you picked a fitting SFX for everything.

I'm gonna be honest - I skipped the text tutorial since I'm lazy, but the game itself is intuitive and I didn't feel behind.

Well done!~

Thank you so muchh, this means a lot to us! we really appriciate it! haha don't worry, if it can be skipped its because its not that important anyways