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The main mechanic is fun to play around with, however, some moments can be hard to comprehend. Idk, adding torches as a lure was a good idea, but sometimes the survived still goes where he pleases. Also, idk if dropping the key when you spook the character was necessary bc the levels are already quite big and take time to finish. But overall, the game feels polished and has a strong idea at it's core. Good job with this entry!

(+1)

Thank you for the feedback! I was trying to go for a bit of stealth gameplay where you would have to hide from the survivor once he gets the key to prevent him from dropping it. But without the key you could scare him all you want to push him to where you want him to go. I hope to tighten up the AI and reduce the level size to improve the experience.