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Night at Mallard's Manor (original)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1001 | 3.571 | 3.571 |
Presentation | #1824 | 3.095 | 3.095 |
Overall | #1922 | 3.048 | 3.048 |
Fun | #2875 | 2.476 | 2.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a ghost (Libby) that needs to help Tinker escape Mallard's Manor! Without Libby's help, Tinker will not be able to escape!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very original! This is the first game I played with the idea of scaring the hero into the solution.
Nice work, and great presentation :)
@GreeGrenn the game was fun, the music was ok, although I felt like ghost movement is a bit slow possibly increasing the feedback will make it more fun overall a very good concept and wisely executed good job mate :D
The main mechanic is fun to play around with, however, some moments can be hard to comprehend. Idk, adding torches as a lure was a good idea, but sometimes the survived still goes where he pleases. Also, idk if dropping the key when you spook the character was necessary bc the levels are already quite big and take time to finish. But overall, the game feels polished and has a strong idea at it's core. Good job with this entry!
Thank you for the feedback! I was trying to go for a bit of stealth gameplay where you would have to hide from the survivor once he gets the key to prevent him from dropping it. But without the key you could scare him all you want to push him to where you want him to go. I hope to tighten up the AI and reduce the level size to improve the experience.
I have nothing to say about this.
Hopefully that is a good thing! lol
Yeah, but I couldn't beat the first level.
I agree it is a bit challenging. I think it would benefit from having smaller levels at the start. Thank you for the feedback!
The movement of the wisp is a bit slow, but I understand that the current speed is intentional for some puzzles
(The game is a little loud)
Thank you for your feedback! I'll look into changing the speed of the wisp and changing the default volume. Sorry if it was a bit loud!
Very nice art!... IA a little sloppy but very cool game!
Thank you for your feedback! I agree the AI could use some work. I hope to improve it later.