Very original! This is the first game I played with the idea of scaring the hero into the solution.
Nice work, and great presentation :)
Criteria | Rank | Score* | Raw Score |
Originality | #1001 | 3.571 | 3.571 |
Presentation | #1824 | 3.095 | 3.095 |
Overall | #1922 | 3.048 | 3.048 |
Fun | #2875 | 2.476 | 2.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a ghost (Libby) that needs to help Tinker escape Mallard's Manor! Without Libby's help, Tinker will not be able to escape!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Very original! This is the first game I played with the idea of scaring the hero into the solution.
Nice work, and great presentation :)
@GreeGrenn the game was fun, the music was ok, although I felt like ghost movement is a bit slow possibly increasing the feedback will make it more fun overall a very good concept and wisely executed good job mate :D
The main mechanic is fun to play around with, however, some moments can be hard to comprehend. Idk, adding torches as a lure was a good idea, but sometimes the survived still goes where he pleases. Also, idk if dropping the key when you spook the character was necessary bc the levels are already quite big and take time to finish. But overall, the game feels polished and has a strong idea at it's core. Good job with this entry!
Thank you for the feedback! I was trying to go for a bit of stealth gameplay where you would have to hide from the survivor once he gets the key to prevent him from dropping it. But without the key you could scare him all you want to push him to where you want him to go. I hope to tighten up the AI and reduce the level size to improve the experience.
Leave a comment
Log in with itch.io to leave a comment.