Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Really cool! You've got some very nice puzzle mechanics here, and you've done a really good job of gradually increasing the difficulty and complexity of the levels' designs.

I also really appreciated that all the controls were displayed in-game, in their relevant contexts. I noticed checkpoints were included early on too, which is a good idea for reducing possible frustration.

Great choice of music (even if it was pre-made). Charming choice of retro graphics, too.

I eventually got stuck on a level where I couldn't reach the red door at the top left, which seemed too high for me to jump to. I tried a few things, such as holding the jump key for longer, trying to climb the white chains as either white or a different colour, trying to wall-jump, testing whether the drops could jump higher when combined together as white, and seeing if I could split mid-air and then jump while still in mid-air, but I'm not sure what I needed to do.

Really nice work!

(+1)

Thank you for the feedback. And the solution is to actually get blue and green through the cyan door then have red jump of the edge. When a pigment dies they respawn at their starting location. I probably should have included another level to teach this mechanic better.

Ahh, thank you for the reply, I hadn't thought about their starting positions!