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Chromecore

127
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49
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A member registered Dec 09, 2019 · View creator page →

Creator of

Recent community posts

Thank you. My original idea was a 3D topdown idea, but we settled on a 2.5D perspective which worked out.

You could try adding different modes like addition, subtraction, and other ones so people could choose their mode depending on what they want to learn. You could even throw in a calculus mode if your feeling it. 

Great game. Bloom makes everything look better

The art looks very nice. Good job

Good idea. Executed very well. I love the isometric art but it does make it a little confusing with the controlls.

I love the garden idea. Very unique!

The art looks very nice and the idea of mixing math in with the game is interesting

The idea of hitting the ground to roll the dice is cool. I like the mix of the 2D game with the 3D style dice.

I like the purple art style. We did a similar weapon switching mechanic in our game. I do wish there was a visible time of how long until you could shoot next. Its hard to gauge how long the time is sometimes.

I love the art style. I love when 3D games go pixel art. Nice job

I love the simplistic art style. The game is also very enjoyable.

I love the idea of the dice roll switching the enemy amount. Great job!

The simple art style fits the game very well. We did a similar idea with weapon switching in our game.

This game looks amazing! It does start off a little hard though for the first room.

Cool idea being able to roll a dice determining your power. We did a similar idea in our game where a dice roll decides your weapon. 

I love the art style. The colors look very neat in the space environment

Thank you for you feedback. There are many bugs in the current version. They are going to be fixed in the update coming that will have procedural generation of the planets. Many changes are going to be made. I should have called this version beta or alpha or something.

Yeah, that wold be great.

I currently don’t have any way of seeing people’s scores, so I can’t record a world record. But if people comment their score I might start a high score part on the game page.

I have not yet completed the speed run system. So there is currently no world record.

The downloadable version should be uploaded soon. Sorry it took so long. I hope it is still useful to you though.

Very neat idea. I love the visuals, they are great.

I didn't create the art myself either. I can do game design and program but I can't do art very well.

Great game. One of the players is smaller and one is taller, you should add a mechanic that uses this. Kind of like a small hole in the wall only one of them can walk through or something. 

Cool idea. It came with some hard puzzles

Neat idea, but it is really hard with how slow the staff moves and how fast the enemies do.

Thank you for the feedback. And the solution is to actually get blue and green through the cyan door then have red jump of the edge. When a pigment dies they respawn at their starting location. I probably should have included another level to teach this mechanic better.

This was a great game. I loved the portals they were very fun. This is impressive for 48 hours. Great job.

I know about the combining and splitting bugs. But I have not seen the doors one. Do you remember how that one occurred, or which level it occurred on?

Cool! Let me know what you think of it.

Yeah, this is my first game jam too. There are defiantly a lot of things to learn from it but I am looking forward to the next one. And I too was having issues with running out of time. I think I procrastinate for some stuff for too long.

Thank you for that. I was wondering where that bug was coming from.

Thank you very much!

Just from the screenshots of the game this game looks amazing. Good job.

This is a good game. I love the low poly visual style. My only criticism is sometimes it is hard to see where you are going with that camera perspective.

This game has so many glitches but is on my top list from this jam because it is so fun. I think the glitches make the game better. And watching the buses flying around was very funny. There was one glitch that was not as fun though: you could jump over to the other side of the freeway. So maybe add some busses over there too or something. But overall, a really good game.

Really cool game. I love the color mechanics. My submission also uses colors as a mechanic. You should try it out.

Cool idea. I love all the games with grapples in them. It plays really well.

Nice game. This would do well as a horror game.

Nice job! I like how one ship and push the other ship around, it's a nice mechanic.