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the presentation for this game was really strong. i felt like the gameplay got unmanageably hard too quick and i couldn’t survive beyond the first few waves. it would have been cool if there was something i could do to restore the health of the beast, like some randomly generated pickups. the chaining animation was great though and the whole thing felt really polished. <3

Thank you for your comment! Indeed the difficulty progression is quite rough, we didn't have the time to iterate much on it, but I would love to do so in the future :D Health pick-ups are a cool idea that might lead the player to make more choices in their coverage of the map, I write it down!