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Fun concept! I've seen it executed in 2D-tiled games though not 3D, but it did end up translating quite well once I got the hang of it.

Some quality-of-life improvements like animating the camera rotation, rotating the controls with the camera, and a less jarring "can't move" sound effect, would have definitely improved the experience. 

Interesting game overall, and now I'm left pondering the mind-breaking levels this setup could open up to... 

Indeed, we thought it turned out really well for how complicated it becomes very quickly! Thank you for your feedback, we hope to fix those things and more in a future update with more levels. But we can confirm that the levels are as mind-breaking to create as they are to complete lol