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Broocevelt

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A member registered Jun 03, 2021 · View creator page →

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Glad you liked it! We wanted to keep the UI completely clean and have an organic experience, so putting a bird counter did not really cross our minds.

Regarding the dynamic soundtracks, we did not use Audio Mixers but two separate Audio Sources that we would alternate between with Coroutines to smoothly fade them in and out :) (So in total there are 8 versions of the song!)

Big Hotline Miami vibes, both the concept and the visuals were quite polished! I wonder how it could be expanded, I feel there's more potential in there c: Fun game!

Very original concept of merging together all the stats into just one, and good attention to detail in terms of ambience and pacing!

Would've liked both worlds to somehow  be connected through gameplay rather than in a "choose your own level" kind of way. However, still kinda fun and good presentation!

When I thought escape rooms couldn't surprise me anymore... comes a game so full of charm and wit, with a funny twist on the formula! I loved every second of it!!!

I would suggest a tiny QoL improvement though: once you're out of rocket arms, it would be nice if the treadmill pushed you quicker to the incinerator, so as to reset the room without giving the player a reset button. It only happened once but it was definitely noticeable.

Overall, great job, congratulations and see you next jam hopefully!

Love the art style, love the concept, love the execution. I don't think there's a single part of this that I *don't* like, it's so well polished! Congratulations, and looking forward to seeing what's next!

Quite charming! Put a smile on my face c:

Interesting take on the sticky block puzzles! I feel like the difficulty curve was appropriate, and it was engaging from beginning to end.

Visually impressive entry! However, as it is, it's easy to find a dominant strategy. I didn't really have an incentive to actually fight the enemies, since just running around, avoiding everything would just leave me and the crystal unscathed. Other than that, with a bit more enemy variety and tweaked numbers, I could definitely see myself pushing for a high score!

The main mechanic is fascinating, and very satisfying/rewarding once mastered. Very well polished and solid game!

While it didn't quite hook me, I think it's an intriguing concept and a beautifully presented one at that. The animations, the sound design... Everything works so well!

Interesting take on the theme, making proximity matter!

Impressively polished, could definitely be expanded beyond the scope of the jam and I love it! 

God I had fun playing this game. It just... I am dog. I am agent of CHAOS. I pee on fire hydrant.

Just perfect presentation!

I think it makes for a potentially interesting concept, but it's hard to tell with such a small playground. More enemy variety and perhaps bigger/more levels could've helped explore the concept a bit more! I found myself waiting to be arrow-guy to start blasting through the room again :p

I found it hard to control the car, as it would often ignore my inputs. :s Haven't seen many racing games in this jam though!

Interesting concept! Close to Katamari but with a twist that gives the player some additional control, I enjoyed the challenge c:

Fun concept! I've seen it executed in 2D-tiled games though not 3D, but it did end up translating quite well once I got the hang of it.

Some quality-of-life improvements like animating the camera rotation, rotating the controls with the camera, and a less jarring "can't move" sound effect, would have definitely improved the experience. 

Interesting game overall, and now I'm left pondering the mind-breaking levels this setup could open up to... 

Fun little puzzle game! I like the idea that an object needs to be passed between two characters in order to progress, even if the physics were a bit frustrating at times.

The style is quite charming as well, well done!

We'll do our best to work on it in more ways than one then, thank you :)

Thank you for the valuable feedback! We're sorry the game did not consider cases like yours.

I would like to fix this in a post-jam game update, since accessibility is first and everyone should have a relaxing time growing their flock back home.

From what I have researched, a Green/Purple contrast would work better with all three types. Could this have worked to your knowledge in your case?

Thank you for for the feedback! We'll change it in a post-jam update to make it easier on the ears :)

The presentation was nice! I quite liked the pixel-art and the parallaxing environment. Would love to see what kind of puzzles a flock-based game like this could have!

Thank you for playing, glad you had a good time!

The lagging birds does seem to be a browser issue for the most part since it was working fine in the Unity editor, but I'm sure there's a fix we can find somewhere in there to avoid it :)

A very charming puzzle game! I feel like even though the "mimic controls across multiple characters" mechanic is a running theme in the jam, this one adds a nice spin on it with choosing *when* to start/stop mimicing controls.

And on top of that, the music is super cute! I stopped playing for a minute to just appreciate the entire loop when the "Bzzzzz"s came in! Props to Philippe Grant for that :)

Like birds of a feather! <3

Nice execution on an already cool concept! While it's a bit easy to find a dominant strategy (got up to 50+ birbs the 2nd time around), it did hook me for a good while and it's a neat time-killer.

I absolutely love this concept! Aside from the already suggested quality-of-life improvements, this is solid material for a full release. It really made me feel like I was connecting the dots on a deep mystery, and truly fit the the theme in several ways. Connecting people, connecting the dots... Great work with the progressive music as well!

It seems like this concept could work, but the mechanics need a bit more polish to make it more accessible. I do see a lot of potential in the puzzles though!

Really well executed! Created interesting situations where I had to pick whether to collect gibs or finish off other threats first. Screen shake is a bit much, and could have used a bit more level variety, but it was a fun time overall!

It's hard to tell where hitboxes start and end, and it does lack some feedback when hitting things or getting hit. It's alright but nothing I haven't already seen somewhere else.

Top-notch game visually! I wish the narrative theme tied into the gameplay itself a bit more, but it was a fun little experience overall :)

The presentation is top-notch, so stylish! Some of the puzzles are a bit much for my poor brain, but overall it was a fun and interesting game.

Love the concept! I wish the input processing was a little more polished, but overall I would enjoy a full release of something like this.

Very charming with a lot of personality. A fun take on this year's theme!

Original and fun at first, though keeping track of both halves of the screen starts becoming a chore by the end. I wish there had been a bit more variety.

The level where the big melon was trapped in a corner was especially fun, though!

Very fun, short but challenging. The rope getting destroyed if it touches the edge of the screen was a bit too much, but still had a blast!

Simple but it works! Had fun completing all the levels and wish there were some more :)

Original concept, though it didn't quite hook me. I think with some more variety and with more polish on the presentation, it could make for an interesting game!

Really well presented! A short but fun experience, though I don't quite see the connection to the theme besides the hyperlinks. Awesome job nonetheless!