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(+1)

Reposting my thoughts on an undo button from below:

I think an undo button undermines the point of having a failstate. That being said, level 7 is far too long and punishing without an undo button. I'd like to believe each level can be designed so an undo button isn't needed, but I'm certainly not good enough a designer to pull that off well.

Thanks for playing! I really appreciate it!

(+1)

That's completely fair and a really good argument. It's your game and you can do whatever you want with it!