The most fun swinging concept game I've seen in this jam by far.
I was gonna say how the game should be made a bit easier, but then I read the other comments and realize that I did the thing without the slow down ability. xD Which honestly wasn't that bad of a challenge so if you continue working on this I might suggest some sort of hard mode without the slow down.
The two things I think really need to be improved is the art for the different types of terrain, it was hard to tell them apart sometimes and know what they do at first.
The other would be to increase the hit box for the anchors, because on those larger levels it would become so small it was kinda frustrating.
Other than that, great work!