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Pizzaorpie

18
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A member registered Jan 07, 2020 · View creator page →

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Ahh! Thank you!!! :D

Thank you for the kind words and we plan on it! ;)

Thank you! :)

Thanks for the input my man! 

Cute little game! 

I do have one tiny tiny suggestion. You know how when you select and unselect a person it plays a little guitar note? It'd be really satisfying if each character played a different note in key with the song. Doesn't really have anything to do with the actual gameplay,  just something to make it that much more relaxing. Loved it!

Very fun and relaxing, thank you! 

Really liked this one! The idea of having them able to switch rooms was nice change from other puzzlers in this jam and gave for some fun brain teasers! 

The most fun swinging concept game I've seen in this jam by far. 

I was gonna say how the game should be made a bit easier, but then I read the other comments and realize that I did the thing without the slow down ability. xD Which honestly wasn't that bad of a challenge so if you continue working on this I might suggest some sort of hard mode without the slow down.

The two things I think really need to be improved is the art for the different types of terrain, it was hard to tell them apart sometimes and know what they do at first. 

The other would be to increase the hit box for the anchors, because on those larger levels it would become so small it was kinda frustrating.

Other than that, great work!

Ahhh thank you! We'll try to not disappoint :D

Thank you very much! :)

We took pictured of them, using a blue background to chroma key out for the smaller sprites and took full photos of the backgrounds then cropped it to the screen resolution(though if we do something like this again, we might need to try out a scanner). And you pretty much have all the materials down!

Thank you very much :)

Love the game! 

Especially how the challenge can switch between the two modes of having so many blocks that you need to keep them out of the path of the player and not having any blocks and having to desperately put any block you find in front of the player. Great dynamic stuff!

However after I got around 30,000 points(I think?) the game game overed me even though nothing was stopping the cube. It almost seemed like the cube was getting slightly behind the screen until it hit a death wall, don't know if that's true of if it was intentional. 

Still though, loved it!

So sweet! <3 We're glad you two enjoyed it :)

We're glad to hear it! <3

We appreciate it a lot! :D <3

Thank you for the kind words Jindmen! :)

I'll check out those bugs and I appreciate the suggestions. We're planning on adding more paths to the game as well with npcs, so hopefully that'll help! 

Thank you for the kind words! :) (Fair warning, it is extremely buggy, especially near the end.)