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I really liked how you added multiple interpretations of the theme (connecting rooms, and the main weapon). It took me a second to figure out that the "bullet edge" damaged baddies, maybe some hitstun or effect would help clarify that. 

It would be cool to see the dungeon building expanded to force me to make tactical and tough decisions (maybe only rooms with monsters have chests, limited doors, health rooms are out of the way but locked into a locations, etc). 

Also the whole presentation is super polished! Super well done! 

Yeah, i had many ideas on how to make the dungeon creation part more interesting, just didn't had the time to implement those ideas. Maybe something for a after jam patch.. or a full release?

Thank you for your feedback, helps a lot.