There is some really good game design here. Right from the start, showing the player the crystal they have to hit to unlock the door, but not being able too, then having the big loop around the first level to get to the staff, that shoots the crystal, and you end up right back to where you started, that was really clever design. well done! The music is good, and the art/Game boy aesthetic is awesome.
I wish the game wasn't so punishing. The two times i died, getting sent back to square one was really brutal!!