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There is some really good game design here. Right from the start, showing the player the crystal they have to hit to unlock the door, but not being able too, then having the big loop around the first level to get to the staff, that shoots the crystal, and you end up right back to where you started, that was really clever design. well done! The music is good, and the art/Game boy aesthetic is awesome.

I wish the game wasn't so punishing. The two times i died, getting sent back to square one was really brutal!!

Thanks, I'm glad you liked it! I watched a lot of videos on Metroidvania games (specifically Metroid and Alwa's Awakening) to try to get the idea down. I do love the GameBoy aesthetic, mainly because it limits me and makes me weirdly nostalgic for games I didn't play until college (only a few years ago). I wish I had time to create my own music for the game, but definitely some great creators out there who let you borrow their stuff.

As for going back to the beginning, were you able to save at the checkpoints? There is a save system, but wasn't sure how well it works beyond my debug build. I didn't really get a chance to test it.