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Thanks for the feedback, just to clarify, the orange sled is to aim and shoot, and the blue sled is for movement up and down and to block the bullets, the boss doesn't have a finalised death animation, but draining the boss' health does have a response. The audio cutting may be my attempt to make the music loop, or it might be a bug I haven't encountered. 

Well unfortunately you don't see any difference between when bullets hit you and when they get blocked. So apart from tutorial telling me i saw no difference.