hey thanks for the play, actually already played and rated your submission and gave feedback earlier on the discord
FriesCrispsTubz
Creator of
Recent community posts
Hey thanks for all the feedback, in future I'll probably try adding extra pointers on where to go to avoid confusion, as for the trash not damaging, that might be a bug as its damaged me on all my playthroughs, or maybe it just seems that way because of the split second invincibility you get from dashing or that little cooldown period you have after sustaining damage, glad you liked the controls, was actually very inspired by skating games and momentum based games when creating the movement, I plan on expanding the project a bit, giving the option for differing playstyles based on optional upgrades/tradeoffs which do appear in this demo, but you probably didn't get too if you had trouble platforming, but I greatly appreciate all the thought that went into your response regarding the games design
Sorry that the controls ruined the playthrough, I'm very used to using arrow keys as I play on a laptop using a trackpad, so I typically naturally have my movement controls bound to wherever my right hand would be, as i'll normally use my left for the trackpad, and during the rush of the jam I simply forgot to add alternative controls. Thank you for giving the game a chance though and I will for sure fix this in the future
Thanks for the feedback, just to clarify, the orange sled is to aim and shoot, and the blue sled is for movement up and down and to block the bullets, the boss doesn't have a finalised death animation, but draining the boss' health does have a response. The audio cutting may be my attempt to make the music loop, or it might be a bug I haven't encountered.