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(1 edit)

This is the best game in the entire freaking jam. Absolutely brilliant! Music speeds up as you advance, enemy AI is challenging, the way your amalgamation is structured is really important, the difficulty curve increases both with time and as your player gets larger. Could have used some more in the way of art- even a subtle wobbling around the edges of the cells (three or four sprites) would have added a lot.


Well done!

I played for another half hour and came back with more thoughts. Would be awesome if you could slowly rotate your amalgamation around its center of mass by holding Q and E (perhaps turning more slowly the more cells you have). Dead cells should be grey rather than blue, and it would be terrifying but kind of awesome if you encountered enemy nuclei which could attach to dead cells just like the player as a kind of boss. Small pauses inbetween waves to arrange your cells would be nice as well.


I think this game is a hit, and if you're interested in developing it a bit more you could probably make some money.

Thanks for the feedback! Rotation is something we considered, but ultimately scrapped so the controls were simpler and there was less to think about while trying to concentrate on dodging. There were a lot of ideas we were looking to explore, but ultimately we didn't have time. Enemy nuclei sounds like a cool idea. Thanks for playing!