I really appreciate that the player has acceleration instead of instantly moving at max speed as it makes small movements way easier. I think the pits on the last level that required you do form a chain of buds to get the bud out were a little annoying since if I fell in the pit by accident it would require restarting the level. I think maybe turning the pits into a hazard and then putting the buds in a little alcove would better communicate the intention.
Here's a crude picture of what I mean: