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Bungee Buds (GMTK2021)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #158 | 3.935 | 3.935 |
Overall | #297 | 3.857 | 3.857 |
Presentation | #388 | 4.013 | 4.013 |
Originality | #903 | 3.623 | 3.623 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a puzzle-platformer where you use bungee cords to join together with little critters called "buds" to navigate the levels.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great game! Love the platforming, the cuteness and the music :D
Really love this one!!
There were a lot of games that involved characters tied together this year, but this is the best one I've played. Really clever puzzles too, amazing work!
Thank you so much for playing and for the kind words! :D
you did a great job, I like the concept, good level designs art style is also good although everything could become much better just by some simple refinements, overall good one :D
This was a fun, cute little game. I found it kind of weird that it wasn't an instant "death" when one of the buds dies since the level is unbeatable at that point anyways. I also find it weird that the connecting controls are on the mouse buttons when it really doesn't matter where the mouse is aiming, since you can only join one (which must be really close) and disconnect all. A keyboard button could work just fine with this game it seems. The game overall was fun, and it was fairly unique from what I've seen this jam.
Thanks for playing! Glad you enjoyed the game! :D I've seen a few comments mentioning the same exact issues, and I agree that the game could use a few tweaks (especially in regards to tethering/controlling the li'l buds). I do plan to continue development on this game and I'm definitely taking all of these critiques into account. Thank you for the feedback!
Very cute art and music compliments the game very well. I like how you included the flag check of not leaving any of your companions behind so it ties stronger to the theme. Clever use of linking and breaking mechanic as well.
Though, you could explore using one button to link nearby buds instead of having to click them with a mouse , so that controls are more "tight" and accessible!
That was great! I really enjoyed the gameplay and the art is so cute. Definitely one of my favourites for this jam. Super well done!
Aww the little friendo's are so cute! This was fun, cute, and well very polished for a jam game. The mechanic was clear and easy to understand, and overall very enjoyable. Great job!
Nice concept, very joyfully presented :)
It’s a minor gripe- but I think you could rationalise the control scheme a bit; I was quite often surprised- like how you have to click to do the first join, but then the buds link together automatically on touching. If you carry on developing it, a scheme where you join on touch and then have a key to separate starting from the back most, I think, would be a bit more intuitive, allow you to solve all the puzzles, and avoid the mouse context switch.
But I had a lot of fun, so :D
Thanks for playing! Glad you enjoyed the game! :)
I appreciate the feedback. I do plan to continue work on this game and will be exploring different ways to improve the controls. I agree that it could definitely be more intuitive. Thank you for the suggestions! I will definitely take them into consideration.
This was *such* a cool game, but it completely stumped me on level two. I've seen it played a bit outside of my own experience so I sort of know where it was trying to go, but the difficulty curve proved a little too steep for me and I wasn't able to figure out what the image near the first button-gate meant. Outside of that this was a wonderful entry - very well polished, and super unique to boot. The art and audio worked perfectly together. Great work!
(PS: I also made a game about chaining together little pals! Though I think yours might be better behaved.)
Thanks for playing! :) At the first button/gate it's supposed to teach you that you can move the tethered buds around you without moving the player by holding shift while moving. Thank you for the kind words! I enjoyed your game too! :D
Pretty fun game, definitely an interesting mechanic. I did run into a few minor issues but overall this is a great submission to the jam. Well done!
really cool game, I like that you can link and remove the smaller ones depending on the level. A lot of games have you gain them or require a lot of things to be attached to you and then they become a burden, this is cool!
Thank you for the kind words! :) That was definitely part of my thought process when I was first conceptualizing the game...How to make "joining together" a fun and helpful mechanic, as usually in games this concept can tend to result in clunky controls, burdening the player or tedious gameplay that is just not fun. So glad you enjoyed this!
I really like that game, but it was more and more unplayable for me when I have to hold shift and use the right clic at the same time : my browser does some weird things and my character can only jump then, no left or right movement... Will you release a Windows version at the end of the jam ? I'd like to finish that game :) Otherwise it is very polished and fun, well done!
Thanks for playing! Oh that's weird. May I suggest trying the Itch app perhaps? I believe it allows you to download HTML5 games to be played standalone. Maybe that would work better for you if you were having issues with controls getting stuck or something. Or maybe you just accidentally enabled sticky keys :)
As for a Windows version, I've actually decided to continue development on the game as I have SO many new ideas for what I can do with it. So I should have a Windows version out shortly after the jam is all wrapped up :) Thanks again for playing and commenting!
Oh I didn't know I could do that, thank you so much :D
I loved the concept. controlling character buds is awesome. Good job
Really loved the concept and execution as well. especially when i had to leave behind the buds to solve stuff.
Really great polish and presentation to a well put together and fun little game! Great work
Nice take on the theme! I reallly loved the art, and it felt so satsifying to have an army of littele dudes!
This is a great little puzzle game with some cool puzzle design and really nice tutorializing. It was very nicely paced, and very enjoyable to play all the way through. My feedback, which is minor because this is a REALLY great game, is to add a bit of coyote time to the jumps, and to give an indicator of how many buds you need to get (and whether you can afford to lose any). But these are minor points in a very fun experience.
Thanks for playing! :D Glad you enjoyed it! Yes, I would have liked to perfect the platforming a bit more by adding coyote time and shorter/longer jumps depending on how long you hold the button down. Unfortunately, I had to settle for "good enough" so that I could shift focus to other functionality.
I agree that the goal could have been communicated better. The flag indicates how many buds you need to clear the stage, but perhaps having the goal amount also displayed on a HUD or in a text at the start of the level would be helpful. It might also be a good idea to have the game indicate how many buds you have tethered to you at any given time as it can be difficult to count and keep track of. Also, I should have communicated to the player that all buds need to make it to the end of the level as I didn't want to reward or force the player to sacrifice any of these cute li'l guys lol
Thank you for the feedback! :)
I quite enjoyed this little game! Very creative and fun!
I really appreciate that the player has acceleration instead of instantly moving at max speed as it makes small movements way easier. I think the pits on the last level that required you do form a chain of buds to get the bud out were a little annoying since if I fell in the pit by accident it would require restarting the level. I think maybe turning the pits into a hazard and then putting the buds in a little alcove would better communicate the intention.
Here's a crude picture of what I mean:
Thank you for playing! :) That's a great suggestion and I appreciate the visual. I agree, I think some of the level design could have better communicated the intent to the player. I kind of rushed level 4 & 5 out within the last couple hours of the jam, so they definitely feel a little less intuitive for that reason alone. Thanks for the feedback! ^-^