Good concept and levels. I think the expert levels would have worked better without the timer and maybe other restrictions on movement instead, since the game wasn't about speed but solving puzzels.
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Yup! I think for the future we could work more around movement ties as opposed to basing off time, as, like you said, the main focus was solving the puzzles as opposed to do it quickly. The reason we did so within this jam, was due to slight constraints with time which limited our ability to delve into more unique mechanics.