At first, we hadn't thought of unlinking, but as we went on we noticed how plain the game felt, thus, we added unlinks to the game to spice it up, I'm glad you enjoyed the presentation!
CubicleDev
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Yup! I think for the future we could work more around movement ties as opposed to basing off time, as, like you said, the main focus was solving the puzzles as opposed to do it quickly. The reason we did so within this jam, was due to slight constraints with time which limited our ability to delve into more unique mechanics.
Great game!, there were a lot, and I do mean a LOT of bugs and glitches which i found, primarily with how in some cases if one pigment moves through the door the next level loads and in some cases you need to move all to the doors to move to the next level, another bug was that if you join 2 different color pigments under spikes which are the color they become after combining, the game bugs out quite a lot until you split again. Other than that, I really love the mechanic, great job!
My first jam! Its a cross between a rhythm and a platformer.
https://itch.io/jam/mix-and-game-jam-2020/rate/819724