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The asynchronicity of the characters is really cool and feels very intuitive to control. Right now I think the best strategy is to keep both ninjas in the middle to which allows you to ignore towers almost completely. I might try to spice it up by forcing players to move away from the middle. One way might be having a tower in the center and two ramps at the far sides. That way you'd have to move both ninjas to the far sides in order to carry the rope over the tower and force a trade off between staying near the center.

Glad you like the controls, honestly I am still trying the best place to put the fast run key so it is much easier to access. Yeah, I suppose I was only able to complete the concept and the rope mechanics and didn't have much time to add different type of obstacles ( Your suggestion is pretty awesome, and I definitely am gonna use that). I think as soon as I have a variety of obstacles with varied position I can change the intensity as the game progresses. Will be doing all the changes post Game Jam. Thanks for the support!