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(+2)

Each level of skeleton completeness being different was a nice concept but I would've liked to see switching between the forms being used more like giving up bones on purpose to cross a gap a certain form can only cross. I also though the full skeleton form was a bit too slippery—maybe some acceleration from standing to full speed instead of hitting full speed instantly would help with correcting the movement.

Great ideas and great note on the speed. Thank you!