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My native build runs much better, no pink triangle there :)

Now that I could appreciate the graphics and game-play so much more, I could give it a better rating, too.

(While it's still in windowed mode, the window is actually smaller than the frame in the browser version...)

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Thank you for checking this out so extensively! You're absolutely right about WSL on the build script (it was my first try at tackling build scripts based off an early suggestion from my brother). I need to update the README on a couple of items like this.

Very glad that the native deploy worked better for you!

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I have since expanded my own build-script to extract the Unity version from the project's files, use better naming of the path for building, and preparing a zip archive ready for upload :)

That's a great idea! I was chasing pulling the project title as well to add to the executable name instead of a hard code.

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That might be another way to do it. I just opted to take the project's path as the name :)