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Neat game! I like how the enemies are different heights, making big enemies take more damage proportional to your stack height. Might be cool if the smaller enemies dropped guns, so when the player is low on health, they would want to focus on the smaller enemies so they can restore their damage output against the bigger enemies.

Thanks! The plan was to have the enemies stack up on each others' shoulders too (like the guns), or form cheerleader-style-pyramids and other goofy formations. But we didn't have the time to work that whole system out. This would have made the gun-stacking a more useful mechanic, as the higher your stack the taller "enemy tower" you could defeat.

The bigger enemies and the blob "amalgamate" monster thing were a sort of compromise to add some variety within the 48 hr limit.