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A jam submission

GunStack-PrototypeView game page

Losing firepower means losing your life
Submitted by tigermasque, jamesO2 (@jamesorthii), Brando! (@bravewun) — 16 minutes, 37 seconds before the deadline

Play game

GunStack-Prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#30232.7013.455
Fun#31622.3453.000
Overall#32302.4873.182
Presentation#33122.4163.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your health is tethered to the amount of guns you have in your stack

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

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Comments

Submitted
Deleted 3 years ago
Developer

Thanks! I had fun with the art on this, haha. I'll check your game out in a bit. :)

Submitted(+1)

Neat game! I like how the enemies are different heights, making big enemies take more damage proportional to your stack height. Might be cool if the smaller enemies dropped guns, so when the player is low on health, they would want to focus on the smaller enemies so they can restore their damage output against the bigger enemies.

Developer

Thanks! The plan was to have the enemies stack up on each others' shoulders too (like the guns), or form cheerleader-style-pyramids and other goofy formations. But we didn't have the time to work that whole system out. This would have made the gun-stacking a more useful mechanic, as the higher your stack the taller "enemy tower" you could defeat.

The bigger enemies and the blob "amalgamate" monster thing were a sort of compromise to add some variety within the 48 hr limit.

Submitted

really cool art, with a lot of Duke Nukem/Postal dude energy. However, the game mechanics are rough, it needs more feedback when being attacked or when hitting enemies

Developer(+1)

Thanks! (I did the art)
I was going for a really "80's action hero guy" vibe.

Thanks for the feedback. This was our first jam, so we didn't get to concept everything we wanted under the tight deadline. And some bugs popped up late that we couldn't fully fix in time. It was a fun process though!

We wanted to have the enemies stack up like cheerleaders in a pyramid too, but couldn't get it in time.
We might expand on this concept later, or try prototyping it in a different engine.

Submitted(+1)

Interesting idea and design! The character and the ennemies look cool. It's a bit of a shame that the LD is so dark though. Good job anyway! Feel free to check out our game :)

Developer

Thanks! I had fun with these designs.

I'm not sure what LD means. By "LD so dark" do you mean Level Design?
If so, we used the color palette limitation of the ZX Spectrum computer (was really more popular in Europe) as inspiration as well as having a sort of 80's/Tron vibe.
https://worldofspectrum.org/

We didn't get the chance to polish it up much though.