Cool idea! I loved the artstyle and music. I like the idea of having upgrades and sometimes being forced to choose between negative ones, I think the gameplay just needed a bit more variety with enemy types or weapons. For the time you had though I think it was a well developed system!
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Thank you for your comment. We had ideas for a variety of enemies but we shelved that to on focus the essential systems. At first we wanted to have different weapons but we shelved that too for the same reasons. The idea would be to have a build variety similar to hadès where you incrementally make your build by progressing through different rooms (instead of waves here).