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(1 edit) (+1)

Really cool game! I loved the art style and the music. I do wish that gameplay-wise, you had a bit more control over the ants. I get that the goal seems to be changing your timing so they don't get eaten but that's mostly just down to a lot of trial and error that isn't mechanically very deep or interesting. With that said, the presentation is great, and the game is plenty functional as it is. Nice work, especially for 48 hours.

The original goal was to control the scout and trace a new path for your other ants to follow, and I also envisioned having multiple paths and let them decay if they were not walked by the scout after some time (less pheromones over time), but as unexperienced Unity developers it was a bit ambitious 😂

The plan is also to let the player choose the kind of food the ants will grab which will give different points/bonuses...


Thanks for your valuable feedback 😃