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(+2)

This is another winner! It was INCREDIBLY fun and rewarding to solve the levels! It didn't FEEL like a puzzle game (I say this because I generally don't find puzzle games to be fun). It's so unique! I only wish the white color had come into play more. The run animation was great! Well done! Oh and you had so many levels!

Other feedback:

This moment I put the box too far and made the level un-beatable. That felt like it was not intended. I would argue that a puzzle game should never have un-beatable states. It's not a very pleasant experience.


I got stuck on this level for WAY too long because I couldn't tell this pitch-fork looking thing was supposed to be lit up. Any other jam game and I would have quit, but thankfully this was so fun I HAD to figure it out.


Here's my time on that level. lol



I didn't get what that picture was at the end, but I beat it!


And thank YOU for making this game!

(+1)

Thank you for all of the great feedback! This is definitely going to help us with the post-jam version of the game. A big thing we're going to fix is the readability of the game, making symbols on the yellow door and purple crate more apparent plus putting glowing outlines around all interactable objects. I also have a plan to fix all of the soft locking, so hopefully that will no longer be an issue in the post-jam build.

The picture at the end was a little Easter Egg, I'm trying to do a shared universe between many of my games this year and that symbol is one of the things that helps connect it lore wise. I don't want to give away any more then that. 

Thank YOU for playing and giving such amazing feedback!

(+1)

Thank you for all the feedback! We will be sure to address all of this! I really appreciate you taking the time to try out our game! Thank you!