"If someone turned the Red Tearstone Ring into a game" Really fun idea, and good scaling for damage, but more design approaches could be used, such as variety of mechanics and better balanced enemy layout
Viewing post in Take the Risk GMTK Jam 2021 jam comments
I'm attempting a no-hit run of dark souls so... yeah, that was the inspiration XD
I tried to keep the game simple cause I was working alone, but I do have the intention to add more mechanics, some of which I decided to left out of the jam submission because of the time, and more enemies with better spawns.
Thanks for the feedback!