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Happyrat

31
Posts
5
Followers
A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

I absolutely love games where your actions have consequences and are acknowledged by the story in-game, you did a really good job at that. Would love to see more expanded on it!

I second what Big Roy said, a genuinely funny concept to put in action.  Hope we get to see those enemies in a future update 🙏

The writing for this one is top notch, had me dying. And the visual aesthetic was very fitting. I can't wait for Nextendosoft's next hit game!!

Amazing level design, love the white slime as well that set you back to normal. And the flow of that last level which (kind of) played itself automatically was really satisfying. The movement can be super janky for instance in the second last level I was able to complete every step except for the last one where I would miss the jump for the ending item because of the arial movement. I enjoyed breaking the sound barrier at the end of the game!

I think I beat it

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:/ did you extract it?

Awesome game! Felt super intuitive to get used to. Thanks for making it so your clicks on the sponges don't have to be exactly precise, really helped get into the flow state. High score: 62855

31 Windows cleaned, lets gooo

The concept worked to fit in really well in the setting of a DnD style game, which made the choices a lot of fun to decide upon and see played out. With that said it would've been more interesting to have more opportunities/consequences in this short journey since most of it was storytelling with few dice interactions.

Greatly creative and well put together! I found the balance worked extremely well with the introduction of new boss mechanics on each level. I would personally make it so that the hit timer stops when it recognizes that you're holding down a key (for the third die) to avoid damaging a player for not acting early enough, since that's how the other moves work.

Not a bad concept, however I think it could've done better with fitting the theme in its execution. I like the general idea of minigames though, so maybe if the person you're dating had a distinct personality which shows itself through how good they are at some games and bad at others.

This definitely shines the most in it's idea and presentation. Hats off to you for thinking for something like this, I genuinely enjoyed playing. The art and sound design are fitting and don't really need much improvement. I do believe that some sort of timer or bar depleting when you aren't active would incentivize more strategic playing.

I loved how the game rewarded the player thinking and using their imagination (like reaching the lizard or bringing the deer). The artstyle was of course good as well and fit a very retro theme almost as if I were actually playing this on my gameboy, great job I'd love to see more in this genre.

Really amazing game. The physics for the balloon and log feel really good and the simple artstyle definitely compliments the feel of it. One area to improve on is the level of difficulty/rate of spawn of the sky droplets/asteroids. They can easily mess up a run if rnjesus decides he hates you but other than that I think this is really fun.

The visuals and idea for this are super great and refreshing to see. I enjoyed how the physics of throwing the moon worked because it allowed for some smart plays.

Yeah, I didn't have a whole lot of time to make it and I sorta just wanted to scratch that itch for somehow participating in the jam so I threw it together. I do believe you though that it could obviously be more innovative with it's incorporation of the theme and presentation. Thanks for playing tho

Good luck man, may the flames guide thee

The level is really big and convoluted, but with the nice artstyle and good concept, it could turn into a good game

The art style and idea were nice, but the level design was easy to become misconstrued with

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The idea is really great and was a fun play. However, I believe that the design doesn't have that much skill or intuition involved in it. At a certain point, it becomes cognitive overload, you are unable to focus on every aspect on the screen so you feel out of control. Art style and effects are very pleasing though

"If someone turned the Red Tearstone Ring into a game" Really fun idea, and good scaling for damage, but more design approaches could be used, such as variety of mechanics and better balanced enemy layout

Good game

One of my favorite ideas yet from this jam. The art was simple and it had a lot of quirkiness to it. Execution could have been better as the physics were wonky in some areas

You monster, this should be illegal

Great game with a super original concept and pleasant and fitting visuals. Not quite sure why typing BOOM doesn't create a giant explosion and let me break through to the end of every level but ok...

The music really made me feel like I was a cube sticking to other cubes

Not a bad platformer, theme could have had a couple more fleshed out ideas to it though, I felt myself avoiding a lot of the enemies once I was at full health

Lovely art style and music, a bit addicting once you get the hang of it too, could have used some more appropriate difficulty scaling at the start

Yo thanks, yeah I would've liked to add more but I joined with like 6 hours left. Have some good ideas on how to expand and make it a fleshed-out experience though, so I'll probably add more after the jam

Hey thanks for letting me know, here’s a working link https://discord.gg/tkSw2vUK the website as well has been updated, and thanks for your participation!