I absolutely love games where your actions have consequences and are acknowledged by the story in-game, you did a really good job at that. Would love to see more expanded on it!
Happyrat
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Amazing level design, love the white slime as well that set you back to normal. And the flow of that last level which (kind of) played itself automatically was really satisfying. The movement can be super janky for instance in the second last level I was able to complete every step except for the last one where I would miss the jump for the ending item because of the arial movement. I enjoyed breaking the sound barrier at the end of the game!
The concept worked to fit in really well in the setting of a DnD style game, which made the choices a lot of fun to decide upon and see played out. With that said it would've been more interesting to have more opportunities/consequences in this short journey since most of it was storytelling with few dice interactions.
Greatly creative and well put together! I found the balance worked extremely well with the introduction of new boss mechanics on each level. I would personally make it so that the hit timer stops when it recognizes that you're holding down a key (for the third die) to avoid damaging a player for not acting early enough, since that's how the other moves work.
This definitely shines the most in it's idea and presentation. Hats off to you for thinking for something like this, I genuinely enjoyed playing. The art and sound design are fitting and don't really need much improvement. I do believe that some sort of timer or bar depleting when you aren't active would incentivize more strategic playing.
Really amazing game. The physics for the balloon and log feel really good and the simple artstyle definitely compliments the feel of it. One area to improve on is the level of difficulty/rate of spawn of the sky droplets/asteroids. They can easily mess up a run if rnjesus decides he hates you but other than that I think this is really fun.
Yeah, I didn't have a whole lot of time to make it and I sorta just wanted to scratch that itch for somehow participating in the jam so I threw it together. I do believe you though that it could obviously be more innovative with it's incorporation of the theme and presentation. Thanks for playing tho
The idea is really great and was a fun play. However, I believe that the design doesn't have that much skill or intuition involved in it. At a certain point, it becomes cognitive overload, you are unable to focus on every aspect on the screen so you feel out of control. Art style and effects are very pleasing though
Hey thanks for letting me know, here’s a working link https://discord.gg/tkSw2vUK the website as well has been updated, and thanks for your participation!