Thank you for your comment, we're glad that you like the game !
We receive a lot this comment about the lack of goal and challenge, and we hear it, but it was both caused by lack of time and design decisions, We wanted something as chill and casual as possible while still fun for everyone, and we thought that punishing players with a health system for example would have been a bit too frustrating and impossible to balance for everyone. With more time we would have added a more polished point system that takes time in account, and more paths to take in the level design, to encourage players to explore and try to find the best one.