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This game was super fun! i devoured it in less than a couple minute, You could do it longer with more level variety, obstacle variety etc and it would be super cool.
If you want to go even more roguelike you could add collectibles in the rooms and some kind of incremental reward for each second left in the timer at the end of a level.
add in some secondary loop, some powerup and boom, you have an amazing game!

Only problem for me (other than the wonky camera) is that the theme is not really present (any game could say his levels are joined togheter) but that asyde, i had a lot of fun! good job!

First of all, thanks a lot for the really extensive feedback, I appreciate it a lot.

I really like the idea of powerups and rewards for doing well, but due to a rough start on day one after which I revamped my idea I didn't really have time. Definitely something I'll do if aim going to make a post jam version.

Than to give you a little bit of perspective on the theme, I tried to make it so that after seeing 1-1 and 1-2 you could do 1- Joined together with a tighter time limit. This would've been an interesting spin on the idea that you normally don't know what coming in a roquelike. Sadly this really doesn't comet to fruition due to a lack of variety in the level generation.

As I also said below, the camera keep speed should've been correlated with player velocity, but I just didn't come up with that during the jam.

Again though, thanks a ton for your feedback, you gave some really great tips that'll help me to improve next time.