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(+1)

I like the idea of this, but I feel like the enemy spawning needs some tweaking. It feels like the spheres are spawning behind me and then I get rammed by something I can't see. expanding the view to see a bit behind my character or adding some kind of distanced audio cue that lets me know when a sphere is going to pop out of the ground would be super helpful and make it feel a bit more fair when I die lol

(+1)

No doubt! That's the main thing I'm going to be working on first, the lack of sound or any form of indicator for enemies behind you is currently really frustrating and leads to a lot of unfair deaths and that's not really what I want. I'm going to be spending a lot of time on this aspect to get things into a fair brutal difficulty range. It's never fun when a hard game feels hard just because you can't see the future hahah

Thanks for the feedback and thanks for playing :)