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(+1)

This is a cool game, but I'm not sure how it honestly connects to the theme of being "joined together." It just seems a bit of a stretch to me tbh

Your visuals and sounds are good, but I felt like I never actually saw a lot of ships after the first few seconds. I just saw their bullets and managed to kill them or almost kill them off-screen. Would be more fun if I could see them on screen more often (maybe I'm just too fast trying to kite them away from me lol)

(+1)

Thanks, the idea is that the damage is joined together with the missing health, I was looking for a more non-physical connection between the elements or being control related. 

I'm aware that the waves of enemies could be better, maybe having more delay between the spawn of an enemy and the next one or the turrets shoot only when on screen, but it was part of the idea trying to figure out where they were and kill them from a safe distance.

Thanks for the feedback!