Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Excellent puzzle plattformer! As others already mentioned, it would be really helpfull to get more time and chances to get familiar with the rules, when and how you can hook blocks. But after getting over this hurdle, the puzzles were really fun and mostly intutive. I also really like the minimalist (almost) 1 bit art style. Is kinda cute and oddly eery at the same time. 

(+1)

Thank you very much! Yes, it's become apparent that I've rushed past most players, but it was an insightful error to be learned from! Moreover, I too like this style; it's easier to be coherent with a limited palette. Cool that you found it eerie as well!

(+1)

Well, it seemed that this wasn't really a big issue for most players, haha. Congrats on being featured in Marks video! Was kinda exited seeing your game show up, well deserved in my opinion!

(+1)

Holy moly, it sure seems that way. Thank you; I'm very honoured! Goes without saying I fell off my chair at that point. I'm bummed out that Bug Link wasn't featured, but I hope you take to heart the fact that it is an amazing game, regardless of the outcome. gg!

I can imagine that! Getting into the top 100, against almost 6000 other games AND then also being picked as featured game, that’s a real achievement. But as said, I think your game absolutely deserves it! So, any plans to continue Phasing Puller?  Theoretically you just could just fix the bugs, add more levels and you would have a complete game experience. (heck I’d argue it already feels like a complete game with a beginning, middle and end)
No worries, I’d say it’s a huge improvement to our last gamejam endeavor and the reception seemed positive overall. Again, thank you for your kind words, just hearing that someone really enjoyed our game means a lot to me. gg!

 

(+1)

Yes! I plan to do that -- though, with an emphasis on 'plan'. I've got some general ideas for it; currently, I'm revamping the movable blocks, but it's quite a hurdle to get it to work right. If I manage, I reckon it's smooth sailing from there on and out. And, since I'm restarting the project with the same principles, the bugs will be different (cough), and there will be more room for additional features -- and more rooms. In short, I'd like to expand the game anew.

(+1)

That’s exciting to hear, wish you all the best for the rework and bugs squashing! I'm definitely looking forward to see how this project will evolve.