Thank you very much! Yes, it's become apparent that I've rushed past most players, but it was an insightful error to be learned from! Moreover, I too like this style; it's easier to be coherent with a limited palette. Cool that you found it eerie as well!
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I can imagine that! Getting into the top 100, against almost 6000 other games AND then also being picked as featured game, that’s a real achievement. But as said, I think your game absolutely deserves it! So, any plans to continue Phasing Puller? Theoretically you just could just fix the bugs, add more levels and you would have a complete game experience. (heck I’d argue it already feels like a complete game with a beginning, middle and end)
No worries, I’d say it’s a huge improvement to our last gamejam endeavor and the reception seemed positive overall. Again, thank you for your kind words, just hearing that someone really enjoyed our game means a lot to me. gg!
Yes! I plan to do that -- though, with an emphasis on 'plan'. I've got some general ideas for it; currently, I'm revamping the movable blocks, but it's quite a hurdle to get it to work right. If I manage, I reckon it's smooth sailing from there on and out. And, since I'm restarting the project with the same principles, the bugs will be different (cough), and there will be more room for additional features -- and more rooms. In short, I'd like to expand the game anew.