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One way for variation would be to have the level be finished before all block have been dug up and the different types of blocks having different probabilities for items. And maybe some sort of hazard item that might cut away your time or something. And a goal for each level so it gets to be somewhat of a gamble of "do I crack that rock to get another diamond or do I dig to piles of sand?"

THank you for the suggestions. I have ideas for some things to add to my game but I won't be able to implement them for a while since I'm out of state for a few months for a play I'm in. Thank you again for the feedback though and for playing my game.