The idea is really neat, and the soundtrack is catchy! I really wish the levels themselves made more use of the idea though, and, in my personal opinion, the magnets being pickups is kinda weird? Maybe make them like re-polarizing stations so they don't disappear, or switch them on the go yourself. Otherwise, it's pretty cool!
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Thank you for the kind words! Being able to change polarity freely or not was one of our hottest debates, but we ended up experimenting with how having them as pickups would affect the game play. It provided a lot of interesting scenarios to craft, but limits level design as all situations need to be solvable with either color. We'll try free changing in the second MagNet Soul game!