Looks like it could be a great concept. As is, I like how the level design allows for a few branches to get past obstacles. I'm curious to see how the polarization pickup mechanic can create more obstacle variety/encounters. It seems ripe with potential for puzzles a la games like Mighty Switch Force.
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MagNet Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1198 | 3.214 | 3.214 |
Overall | #1519 | 3.214 | 3.214 |
Originality | #1534 | 3.357 | 3.357 |
Presentation | #1866 | 3.071 | 3.071 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your polarity is aligned with the enemies. Together neither can win, but apart it's a fight for your life.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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