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MagNet Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1198 | 3.214 | 3.214 |
Overall | #1519 | 3.214 | 3.214 |
Originality | #1534 | 3.357 | 3.357 |
Presentation | #1866 | 3.071 | 3.071 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your polarity is aligned with the enemies. Together neither can win, but apart it's a fight for your life.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Looks like it could be a great concept. As is, I like how the level design allows for a few branches to get past obstacles. I'm curious to see how the polarization pickup mechanic can create more obstacle variety/encounters. It seems ripe with potential for puzzles a la games like Mighty Switch Force.
This a neat idea! And a good interpretation of the theme, love me some magnet science :D Nice job! The jump mechanics also felt nice and smooth!
The idea is really neat, and the soundtrack is catchy! I really wish the levels themselves made more use of the idea though, and, in my personal opinion, the magnets being pickups is kinda weird? Maybe make them like re-polarizing stations so they don't disappear, or switch them on the go yourself. Otherwise, it's pretty cool!
Thank you for the kind words! Being able to change polarity freely or not was one of our hottest debates, but we ended up experimenting with how having them as pickups would affect the game play. It provided a lot of interesting scenarios to craft, but limits level design as all situations need to be solvable with either color. We'll try free changing in the second MagNet Soul game!
I like your idea. It's a very interesting platformer. Couple of of bugs with the background but besides that it looks nice. Good job!
I do love how there is a variety of options in how you can go through a level as well as potentially many challenging variations (like speed runs, pacifist runs etc.)
I feel like it would have been best to have the option to manually switch magnetism instead of with items , but other wise this was a fun concept!
I really liked that your team made a custom engine and the game is engaging!
My Best speedrun of your game is 32 seconds
Thank you and congratulations for a very nice time! There are some bugs that may allow for a faster time in theory, but 31-32 seconds feels pretty close to the limit of what's currently possible.