Rain is pretty broken yeah, easily averages more than 18 water for one card. It's fun to use though, and one of the few reasons to think about plant placement seriously. Very nice design, love the game overall. Other uses for money could be a nice improvement? :)
mmKALLL
Creator of
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Hello! I wanted to say that the action sequences are awesome and helped me understand their possibilities a lot better. Thank you for sharing this pack!
However, in the example project some of the events (dash flip, dash flip all, dash cast) have the run trigger set to "autorun when switch 1 is on". Unfortunately this may cause a softlock when using loops that operate on switch 1. Since the trigger doesn't seem necessary it might be best to change them all to "none". Just thought to let you know so future users don't need to go through the same debugging. :)
Thank you for the kind words! Being able to change polarity freely or not was one of our hottest debates, but we ended up experimenting with how having them as pickups would affect the game play. It provided a lot of interesting scenarios to craft, but limits level design as all situations need to be solvable with either color. We'll try free changing in the second MagNet Soul game!
I like the game, but would like it even more if it saved progress and was more challenging (maybe an extra difficulty or two beyond Hard). Unless you're making lots of money off the Android version I don't see any reason to limit the game's features on itch.io.
Thank you for developing and updating the game!
Oh! I would love to see fanart of our art game!
Thank you so much for this awesome thread, it made my day to see interaction between creators! <3
https://mmkalll.itch.io/only-one-decision