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This is an awesome idea. The only thing I would say is that it doesn't make much sense to me to limit the player's access to debug mode since it can leave you in a situation where there is nothing to do. If you were constantly being swarmed by enemies so you had to switch between shooting/platforming and creating obstacles and power-ups, etc. that would be different, but with these kind of puzzles it would be nice to be able to browse the menu at your leisure. Again, great concept. Nice work!

Hi there, and  thank you very much! There originally wasn't a time limit, but I kept thinking that instant and continuous access to a paused state of the game which you can use to save yourself from certain death would have made stages too easy, so I added a couple handicaps on the editor in an attempt to circumvent these realizations. Perhaps in a future update time limit would only be applicable in the air? I'll have to play around with it post-jam.

I hope you enjoyed your time with our game, and thank you so much for playing and giving feedback!