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The tethering was solid! I just wish it had a bit more range. After getting used to the controls, I found the game pretty easy. I think it might be cool if the game got more complex or difficult as you go. What if you could pick up more astronauts with the ship's grapple, and you had to control all of your astronauts at the same time? It might also help the flow of the game if the switching was more fluid--If you mapped shooting to the left mouse button and grappling to the right mouse button, you could automatically switch to the appropriate character by using their corresponding abilities (in addition to pressing the space bar).

Those are great ideas! Scaling difficult was actually something we wanted to implement, but we didn't have the time for it during the jam. The control scheme, again, we ideated around it, but in the end, we had only enough time to pick one and make sure it was functional. Thank you for playing our game and for the thoughtful ideas for improvements, really appreciate it!