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Amruth Varshan

106
Posts
3
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much! And don't worry, I keep dying too, haha. Just 8 levels though, so keep going! Thanks again for playing!

Thank you so much, glad to hear it! ^_^

Thank you! We'll definitely be making it harder. Appreciate the kind words!

You should be able to check it out now!

Gorgeous, gorgeous game. Controls are a little touch-and-go, the button bindings also feel fairly unintuitive. But, I would put up with it all just to get more of this game into my eyeballs. Would still like the controls to become more responsive/easier, though! :P

Can't wait for it to become a whole, full-fledged game!

Such a unique concept! Very mind-bending. The art style is also very pixel-Portal, love it! Could get a little confusing and hard to track at times but that's just my smooth brain. Great entry!

I'll remember to send it to you! :D

God damn, what a cool concept! Really awesome entry. I had a little trouble wrapping my head around the controls when the orientations of the axle shifted around, but it was part of the challenge. Great game!

Thank you for your kind words, glad you liked the aesthetics of our game!

I'm so sorry about that :/ it's an issue we're aware of, the main menu isn't scaled properly for lower resolution screens. We've fixed it, but I can't publicly link you to our latest build during the jam, it's against the rules. I'm again really sorry that you took the time to try our game, but couldn't play it.

Game wouldn't start up for me :/

Really nice. Incredible levels of polish for a jam game. Found it a little too frustratingly hard at times. Excellent art style, and overall, great submission!

Haha, yeah time is the most valuable currency. Thank you for the kind words, we will definitely try to add your suggestions and improve the experience. Hope you enjoyed playing our game!

What a beautiful game! Every frame is just so artistic, the colours, the lighting, just excellent. The puzzles were a little too straightforward, would love to see more mechanics added and more challenging levels built with them. Wonderful entry!

Really nice concept, gameplay is super fun and tense if you don't chase doll down in time to change its direction. Felt the doctor could be a little more agile, so in case you need to get somewhere fast, it doesn't end up being frustrating. Great submission, well done!

This game is so charming! I love the little walking animations that all the pets have. So adorable.

One thing I noticed, though, I could get all the pets to follow me by moving step by step and get them onto the carpet without ever using a single treat. Maybe don't make them auto-follow? That way you need to use the treats to get them to do what you want. Alternatively, you could make it so that each animal type has a different behaviour, for example dogs could aggressively follow you around, cats could be really aloof and not care about your presence at all and you have to use treats to get them to follow, and hamsters could be scared and try to hide, and you have to find them, use treats and lure them in.

A technical issue I noticed was if more than one pet is following you and they overlap, the audio gets really jittery, I assume it's because the audioplayer is getting a little confused as to which source takes precedence. It's not that big a deal.

I know it seems like I've said a lot of stuff, but I really liked this one, it was really cute, great entry, well done!

I love this mechanic! It can get so challenging, but it's just about finding the right angle and getting the timing right. The game itself is super quirky, in a good way, and leans into it. Hilarious stuff. Well done, awesome entry!

This is really good! New mechanics being slowly added felt super rewarding, and the puzzles are also fantastic. I would love more levels. Some music and SFX can also help liven things up a little. Really fun game, great submission, well done!

Thank you so much for your words of appreciation! Really glad you enjoyed our game, and way to go on the high score!

Thanks a lot for playing our game! Your suggestions are great and would definitely improve the experience, we'll work on it. Really appreciate the feedback!

This is such an interesting perspective, and the joined beam of visibility concept is genius. Made me feel like a kid again, playing Pokémon, trying to get through that cave without Flash. The music made me feel at times like I was in some blockbuster.

Had a strange issue in level 7, though, where I was able to walk off the edge of the floor in a specific spot and just float around over the darkness.

Overall, great entry, excellent work!

I totally understand that, the time was really short, we ended up having to live with so many things not making it into our game too. Can't wait to check this one out again with music and maybe more levels!

This game stretched the limits of what even my long, bony fingers could do. Really cool idea, and gorgeous art work. The music and sounds are also great. The voice over sounded damn near professional for a jam game.

A couple things, though:

  • Feedback for succeeding or failing at the key prompts could be a little more pronounced. The record scratch was neat, but you could make it a little less subtle, and maybe even add some visual flair with celebratory particle effects when getting it right or something.
  • Sometimes, the letter shapes coonfused me, I couldn't distinguish Us from Vs, or Ds from Os, if you can give the alphabet a more distinct, unambiguous shape, that'll also be great.

Overall, excellent concept and great job on the execution, this is an awesome entry!

Wow, this is such a cool game! The puzzles are so inventive and the platforming is really fun, I would definitely love to play more. It helps that the crab is adorable, the entire game is, honestly. I think a nice chiptune track and some quirky SFX can add a lot more personality. Great work overall, loved this submission!

Thank you so much! It's really nice when people notice the relatively smaller touches you add, so thank you for that! Hope you had fun playing!

Thank you for the kind words! You're right, there's not a lot to be gained by detatching from Eva, we're working on making that more necessary and rewarding, really appreciate the feedback! Hope you enjoyed playing!

You're absolutely right, the risk vs. reward of detaching could definitely use an update. And your other suggestions are also things that will make our game better, so thank you for the great ideas! And thank you for the kind words. I'm really glad you noticed the quips, because that was my primary/only contribution, lol!

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That's some really valuable feedback, thank you for taking the time to play our game and write down your thoughts! We will definitely take another pass at making the detachment feel more rewarding, and make it a necessary part of gameplay. We'll add some depth to the tuning and balancing of items and asteroids for sure. Thanks again for the feedback!

That's really nice of you to say, I'm glad you liked our game! We will definitely add increasing difficulty once the jam is done, we just didn't have the time to implement it in the 48 hours. Thanks for the great feedback!

What you're saying makes a lot of sense! I think I agree that we should reconsider the score increasing for just surviving, it would necessitate that the player actually engage with the mechanics in order to earn points. Thanks for the detailed feedback! Really appreciate it, hope you enjoyed playing our game!

This is such a lovely game, it was so soothing to play! The ideas and mechanics are so clever, and the puzzle design is top-notch. I would love to see more mechanics and levels, really well done!

I loved every second of this game. I want an entire world-spanning RPG where you go around stealing people's words and putting words in their mouth. Excellent work, great entry!

Thank you so much! Really glad you liked our game! <3

Holy shit! The polish is insane! And the physics are fantastic! It's so intuitive to control and handles like a dream. The feeling of not knowing which direction is up in space is just so brilliantly translated to a 2D game space. It's just such an incredible experience to play. Lovely work! This makes me think I'd play the hell out of an immersive 3D space sim, where literally the entire gameplay is going from point to point and tightening bolts or something. Great entry!

I really want a sundae right about now. Lovely visuals, great mechanic. It was a lot of fun to toss around scoops of different size and frantically rush around trying to catch them, great entry!

This game just drips charm. Loved the music, the art, everything! I like all frogs, but Glenn might just be my favourite yet.

Thank you for playing, and for the helpful feedback, will definitely help us tune and balance the gameplay more! We're happy with what we managed to get done in 48 hours, but there's always room to keep polishing!

Thank you! And haha, I know exactly what you mean, space is scary xD

Those are great ideas! Scaling difficult was actually something we wanted to implement, but we didn't have the time for it during the jam. The control scheme, again, we ideated around it, but in the end, we had only enough time to pick one and make sure it was functional. Thank you for playing our game and for the thoughtful ideas for improvements, really appreciate it!

I agree!