Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

My deepest respect for the art. This is incredibly well done.

As for the implementation for the theme: During my playtime i didn't quite understand where the theme is implemented. When i read that the player, enemies and the crystal have the same health ressource, i didn't fully understand it either. Could you explain it to me please?

Nevertheless, i had a lot of fun climbing the tower. Amazing submission though.

(+1)

Thank you for playing!

So basically, if the player hurts an enemy, they also hurt themselves, and vice versa. Also if the crystal is hurt, the player is hurt, and the enemy that attacked the crystal is hurt. 

It was supposed to be a risk/reward game where killing enemies made it easier to defend the crystal but put you closer to death so if we you did mess up you're more likely to fail. Admittedly we didn't' balance it very well.