The art, music, sounds, and effects are all amazing, really good job on them! The intro sequence looked really professional, and the game felt pretty polished, with effects like the small particles moving in the wind and dust clouds appearing when you land/take a step being very cool. The platorming was also fun, with the level design being great, although I felt the movement was just a little bit floaty and slow. The main mechanic felt like it was maybe more suited for a puzzle game or something though. Like having to make decisions like "if I key bind jump the right key, every time I want to move right I need to jump" would be more fun if the decision was the difference between the level being completable or not. I keybinded space to both jump and dash, and it meant if I wanted to jump, I needed to stop moving, then jump, then start moving again to avoid dashing--it didn't really affect the gameplay, it just made jumping harder. Overall, the style of the game is insanely good, and the gameplay is fun as well, but felt like the mechanic could use some tweaking :).
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Thank you for the feedback!
You are right about the puzzle design - when I thought of the idea I wanted it to be a puzzle, but then when the mechanic was made I couldn't not think about making it a platformer.
About the jump and dash - You are right about it, but I cannot think of a better way to implement it.
Thank you for playing the game and giving your feedback!