Super enjoyable and well executed mechanic, spent a good amount of time thinking through the puzzles and the style was great as well!
waytoomuchrice
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The art, music, sounds, and effects are all amazing, really good job on them! The intro sequence looked really professional, and the game felt pretty polished, with effects like the small particles moving in the wind and dust clouds appearing when you land/take a step being very cool. The platorming was also fun, with the level design being great, although I felt the movement was just a little bit floaty and slow. The main mechanic felt like it was maybe more suited for a puzzle game or something though. Like having to make decisions like "if I key bind jump the right key, every time I want to move right I need to jump" would be more fun if the decision was the difference between the level being completable or not. I keybinded space to both jump and dash, and it meant if I wanted to jump, I needed to stop moving, then jump, then start moving again to avoid dashing--it didn't really affect the gameplay, it just made jumping harder. Overall, the style of the game is insanely good, and the gameplay is fun as well, but felt like the mechanic could use some tweaking :).
The art is really good! The main concept is cool as well, and I liked how the pickups you get affect how you look. The strategy felt lacking though, as I just attacked and won, and also wasn't clear on what the enemies were doing or what the icons meant above their heads. And some of the pickups you get didn't seem to have meaningful differences, like a couple times both would say "increase defense" but worded differently. Overall, I think the idea and style is great, would definitely visit the game's page on Steam or something looking at screenshots! But definitely needs some variety and challenge (which of course is hard to do in 48 hours :/). Also, super minor, but would maybe be cool if the background had some depth/layers to it, the art looks great regardless though :).
Cool take on the theme, and clever name! I felt like once you got the hang of it was pretty easy—avoid hitting yourself or the wall and be patient—and could use something extra to add difficulty, but the core gameplay is really solid. And nice job adding songs for each of the levels, got to level 3 and they were all good!
Awesome game! It took me a bit to realize me taking damage in the running game was why my towers were dying, but probably my fault for not reading the help text to start :/. The way you can switch between both modes and see what's going on in the other one is really well done, and I really like the music slow while you're in the tower defense mode. And it's cool to have something to do while the waves are coming rather than just watching your towers fight. Some extra variety in the enemies/towers and platforming and maybe levels would be cool if you guys decide to work more on it :)
Really fun mechanic, movement felt really smooth and I could feel myself getting better as I was playing. Checkpoints were also frequent enough where it never felt frustrating. My only complaint is that it was maybe a little too easy.
(jk got stuck at the last checkpoint, don't know how you beat it with 0 deaths lol)