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waytoomuchrice

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A member registered Jun 09, 2021 · View creator page →

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Super enjoyable and well executed mechanic, spent a good amount of time thinking through the puzzles and the style was great as well!

The art, music, sounds, and effects are all amazing, really good job on them! The intro sequence looked really professional, and the game felt pretty polished, with effects like the small particles moving in the wind and dust clouds appearing when you land/take a step being very cool. The platorming was also fun, with the level design being great, although I felt the movement was just a little bit floaty and slow. The main mechanic felt like it was maybe more suited for a puzzle game or something though. Like having to make decisions like "if I key bind jump the right key, every time I want to move right I need to jump" would be more fun if the decision was the difference between the level being completable or not.  I keybinded space to both jump and dash, and it meant if I wanted to jump, I needed to stop moving, then jump, then start moving again to avoid dashing--it didn't really affect the gameplay, it just made jumping harder. Overall, the style of the game is insanely good, and the gameplay is fun as well, but felt like the mechanic could use some tweaking :).

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The art is really good! The main concept is cool as well, and I liked how the pickups you get affect how you look. The strategy felt lacking though, as I just attacked and won, and also wasn't clear on what the enemies were doing or what the icons meant above their heads. And some of the pickups you get didn't seem to have meaningful differences, like a couple times both would say "increase defense" but worded differently.  Overall, I think the idea and style is great, would definitely visit the game's page on Steam or something looking at screenshots! But definitely needs some variety and challenge (which of course is hard to do in 48 hours :/).  Also,  super minor, but would maybe be cool if the background had some depth/layers to it, the art looks great regardless though :).

Cool take on the theme, and clever name! I felt like once you got the hang of it was pretty easyavoid hitting yourself or the wall and be patientand could use something extra to add difficulty, but the core gameplay is really solid. And nice job adding songs for each of the levels, got to level 3 and they were all good!

Thanks for the feedback! For sure a hard game (maybe too hard :/), and the bombs could definitely be toned down to not last so long. And we forgot to think about colorblindness when choosing the colors, but good to know it's an issue, definitely something we should fix!

Haha thanks, this is high praise

Awesome game! It took me a bit to realize me taking damage in the running game was why my towers were dying, but probably my fault for not reading the help text to start :/. The way you can switch between both modes and see what's going on in the other one is really well done, and I really like the music slow while you're in the tower defense mode. And it's cool to have something to do while the waves are coming rather than just watching your towers fight. Some extra variety in the enemies/towers and platforming and maybe levels would be cool if you guys decide to work more on it :)

Fun game, definitely takes some skill to aim your bullets while avoiding the enemies.

So much style :O.  The music and art is really great! I really like the concept also. I ended up mostly doing one task after another in the end (except for the stay on screen guy which I had to constantly be aware of), still was really fun! 

Really fun mechanic, movement felt really smooth and I could feel myself getting better as I was playing. Checkpoints were also frequent enough where it never felt frustrating. My only complaint is that it was maybe a little too easy.

(jk got stuck at the last checkpoint, don't know how you beat it with 0 deaths lol)

The art and sound is so good! The gameplay is also really fun, and the UI looks great, nice job.

The concept of using the same controls to do two pretty different actions is a really cool idea! Also, the menu and graphics look pretty polished, nice job!

The art style is amazing! The mechanic is also very cool. A longer music loop would be nice, and sometimes you can get stuck in platforms, but overall great!

The art and gameplay is great! I think the difficulty ramps up fast, and it would be cool if there were some simple levels to learn the combinations for new pieces, but asides from that awesome!

The concept is fun and interesting! However, I found it really difficult, was unable to beat the first level :(. Also, wasn't sure if pushing the other red circle out of the square was the goal. Could definitely use some polishing, but the core part of the game is really cool.

I think there may be a bug (or maybe I don't understand what to do), when I'm playing in the browser I can't see anything but letters which look kinda glitched out :(. Movement of the snake looks good though.

The style of this game is great, I love the art and effects! Also, the main mechanic is really fun. More sound effects and having obstacles that kill you would be cool, but great stuff!

I really like the music! The controls are a bit finicky, and it can be hard to connect to a new light (sometimes the rope won't connect to you), but cool game.

I really liked the art for the game! The main mechanic seemed a bit limited, and I had some trouble changing back from the rat to the person, but overall well done.

Great game! The art is really cute and the levels are well designed!

Really fun and well executed game! Nicely done!

The bee enemies are a little difficult, and there should maybe a cooldown on the attacks, but overall a pretty fun concept!

Fun game! I was a bit confused if you were supposed to run into the enemies or try to avoid them, maybe make it more clear that you're supposed to run into them. Also weird that your score decreases by dying, and it starts out a little difficult. Really like the music and art!

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Cool main mechanic! The music is really chill. Some of the puzzles seem finicky to execute, which can be frustrating if you already know how to solve them. The green crystals make the levels with them trivial and needs some rework. But overall a good game!